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Universities In England For Video Game Design

Excellence in University / Industry Collaboration: 2021

TIGA UK Games Education Awards 2021

Industry recognised

Accredited by TIGA, the video games industry body

Excellent facilities

Including dedicated the Epic Games sponsored Design Centre, Game Development Labs, Motion Capture studio and Smart Zone technologies

Industry recognised

Accredited by TIGA, the video games industry body

Epic Games Lab

We're home to the only Epic Games sponsored Design Centre in the world

PlayStation Academic Development Programme

Our labs are fitted with professional PlayStation software (SDK)

Excellence in University / Industry Collaboration: 2021

TIGA UK Games Education Awards 2021

Industry recognised

Accredited by TIGA, the video games industry body

Excellent facilities

Including dedicated the Epic Games sponsored Design Centre, Game Development Labs, Motion Capture studio and Smart Zone technologies

Excellence in University / Industry Collaboration: 2021

TIGA UK Games Education Awards 2021

Industry recognised

Accredited by TIGA, the video games industry body

Excellent facilities

Including dedicated the Epic Games sponsored Design Centre, Game Development Labs, Motion Capture studio and Smart Zone technologies

Excellence in University / Industry Collaboration: 2021

TIGA UK Games Education Awards 2021

Industry recognised

Accredited by TIGA, the video games industry body

Excellent facilities

Including dedicated the Epic Games sponsored Design Centre, Game Development Labs, Motion Capture studio and Smart Zone technologies

Excellence in University / Industry Collaboration: 2021

TIGA UK Games Education Awards 2021

Industry recognised

Accredited by TIGA, the video games industry body

Excellent facilities

Including dedicated the Epic Games sponsored Design Centre, Game Development Labs, Motion Capture studio and Smart Zone technologies

Excellence in University / Industry Collaboration: 2021

TIGA UK Games Education Awards 2021

Industry recognised

Accredited by TIGA, the video games industry body

Excellent facilities

Including dedicated the Epic Games sponsored Design Centre, Game Development Labs, Motion Capture studio and Smart Zone technologies

Develop your skills on our Computer Games Design degree. Ideal if you're interested in becoming a 3D artist, animator or games designer.

Our Computer Games Design degree explores the creative and technical aspects of games production, giving you the necessary skills to develop, produce and publish games titles.

This course is accredited by the industry games body TIGA, and will give you the skills to become a 3D artist, animator or games designer. We work closely with industry partners to ensure that course content remains relevant, giving our students excellent networking opportunities in the games industry.

Our facilities boast a hi-tech Vicon Motion Capture Studio, a specialist Games Centre, hundreds of PCs and game development possibilities with Sony, Vive, Oculus and more.

You'll develop your skills by using industry standard software and hardware such as Autodesk Creative Suite and the Unreal and Unity games engines. Using professional techniques acquired through lectures, tutorials, seminars, and industry workshops, you will develop a portfolio of industry standard work.

If you're a games enthusiast who dreams of creating fantasy worlds and bringing new concepts and characters to life, look no further than our Computer Games Design course.

This is the BEng/MEng route of our Computer Games Design course, which allows you to study for an integrated Masters degree. This degree is perfect for anybody wishing to study Computer Games Design to an advanced level. The content for the first two years is the same as the BSc (Hons) Computer Games Design degree, with the final year allowing a wider range of options to prepare you for Masters level study.

 At the Masters level, you'll be challenged to create innovative solutions to games design or games art challenges. Through research, development and testing, you'll create industry level solutions.

Our Computer Games Design degree explores the creative and technical aspects of games production, giving you the necessary skills to develop, produce and publish games titles.

This course is accredited by the industry games body TIGA, and will give you the skills to become a 3D artist, animator or games designer. We work closely with industry partners to ensure that course content remains relevant, giving our students excellent networking opportunities in the games industry.

Our facilities boast a hi-tech Vicon Motion Capture Studio, a specialist Games Centre, hundreds of PCs and game development possibilities with Sony, Vive, Oculus and more.

You'll develop your skills by using industry standard software and hardware such as Autodesk Creative Suite and the Unreal and Unity games engines. Using professional techniques acquired through lectures, tutorials, seminars, and industry workshops, you will develop a portfolio of industry standard work.

Our Computer Games Design degree explores the creative and technical aspects of games production, giving you the necessary skills to develop, produce and publish games titles.

This course is accredited by the industry games body TIGA, and will give you the skills to become a 3D artist, animator or games designer. We work closely with industry partners to ensure that course content remains relevant, giving our students excellent networking opportunities in the games industry.

Our facilities boast a hi-tech Vicon Motion Capture Studio, a specialist Games Centre, hundreds of PCs and game development possibilities with Sony, Vive, Oculus and more.

You'll develop your skills by using industry standard software and hardware such as Autodesk Creative Suite and the Unreal and Unity games engines. Using professional techniques acquired through lectures, tutorials, seminars, and industry workshops, you will develop a portfolio of industry standard work.

Our Computer Games Design degree explores the creative and technical aspects of games production, giving you the necessary skills to develop, produce and publish games titles.

This course is accredited by the industry games body TIGA, and will give you the skills to become a 3D artist, animator or games designer. We work closely with industry partners to ensure that course content remains relevant, giving our students excellent networking opportunities in the games industry.

Our facilities boast a hi-tech Vicon Motion Capture Studio, a specialist Games Centre, hundreds of PCs and game development possibilities with Sony, Vive, Oculus and more.

You'll develop your skills by using industry standard software and hardware such as Autodesk Creative Suite and the Unreal and Unity games engines. Using professional techniques acquired through lectures, tutorials, seminars, and industry workshops, you will develop a portfolio of industry standard work.

Our Computer Games Design degree explores the creative and technical aspects of games production, giving you the necessary skills to develop, produce and publish games titles.

This course is accredited by the industry games body TIGA, and will give you the skills to become a 3D artist, animator or games designer. We work closely with industry partners to ensure that course content remains relevant, giving our students excellent networking opportunities in the games industry.

Our facilities boast a hi-tech Vicon Motion Capture Studio, a specialist Games Centre, hundreds of PCs and game development possibilities with Sony, Vive, Oculus and more.

You'll develop your skills by using industry standard software and hardware such as Autodesk Creative Suite and the Unreal and Unity games engines. Using professional techniques acquired through lectures, tutorials, seminars, and industry workshops, you will develop a portfolio of industry standard work.

Our Computer Games Design degree explores the creative and technical aspects of games production, giving you the necessary skills to develop, produce and publish games titles.

This course is accredited by the industry games body TIGA, and will give you the skills to become a 3D artist, animator or games designer. We work closely with industry partners to ensure that course content remains relevant, giving our students excellent networking opportunities in the games industry.

Our facilities boast a hi-tech Vicon Motion Capture Studio, a specialist Games Centre, hundreds of PCs and game development possibilities with Sony, Vive, Oculus and more.

You'll develop your skills by using industry standard software and hardware such as Autodesk Creative Suite and the Unreal and Unity games engines. Using professional techniques acquired through lectures, tutorials, seminars, and industry workshops, you will develop a portfolio of industry standard work.

On successful completion of study, we will issue the following award: BSc (Hons) Computer Games Design

On successful completion of study, we will issue the following award: BEng (Hons) Computer Games Design

On successful completion of study, we will issue the following award: BEng (Hons) Computer Games Design

On successful completion of study, we will issue the following award: BEng (Hons) Computer Games Design

On successful completion of study, we will issue the following award: BSc (Hons) Computer Games Design

On successful completion of study, we will issue the following award: BSc (Hons) Computer Games Design

On successful completion of study, we will issue the following award: BSc (Hons) Computer Games Design

Work placements

If you choose to complete one of our sandwich courses with a work placement between the second and final years of the course, our placement staff will work with you to identify a suitable location for your work placement. Please also note that you are responsible for any costs incurred in travelling to and from your work placement, and for any accommodation costs.

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Course content

In Year 1 you'll learn about level development pipelines and games mechanics design and implementation. You'll cover 3D modelling skills and develop an understanding of 3D games engines.

In your second year, you'll work on a group project as a junior member of a development team. You'll begin to specialise your skillset through a variety of module choices in games design, games art, character animation or games engines.

Your third year will see you become a senior member of the collaborative development team. You'll finalise your chosen skillset through advanced options in games design, advanced 3D modelling, cinematic animation or AI scripting.

Representatives from games companies come to the University for development and training, providing you with excellent opportunities to network with industry professionals and potential employers.

By choosing the BEng course, you're looking forward to studying your chosen discipline to an expert level. Over the four years, you'll specialise in games design, games art, animation or game engines.

The first two years of this course join together with the BSc (Hons) Computer Games Design degree, with the same core and optional modules.

You'll have a wide range of options in your third year, giving you the opportunity to become a specialist in a diverse range of subjects. Areas you can explore to an advanced level include games design, 3D modelling, cinematic animation and AI scripting and prototyping.

You'll study subjects such as characters, environments, vehicles and weapons. You'll work collaboratively with other Masters students to develop a mobile game.

In a highly competitive industry, studying to Masters level allows you to stand out from the crowd with a specialised skillset and extensive portfolio of work.

In Year 1 you'll learn about level development pipelines and games mechanics design and implementation. You'll cover 3D modelling skills and develop an understanding of 3D games engines.

In your second year, you'll work on a group project as a junior member of a development team. You'll begin to specialise your skillset through a variety of module choices in games design, games art, character animation or games engines.

Your third year will see you become a senior member of the collaborative development team. You'll finalise your chosen skillset through advanced options in games design, advanced 3D modelling, cinematic animation or AI scripting.

Representatives from games companies come to the University for development and training, providing you with excellent opportunities to network with industry professionals and potential employers.

In Year 1 you'll learn about level development pipelines and games mechanics design and implementation. You'll cover 3D modelling skills and develop an understanding of 3D games engines.

In your second year, you'll work on a group project as a junior member of a development team. You'll begin to specialise your skillset through a variety of module choices in games design, games art, character animation or games engines.

Your third year will see you become a senior member of the collaborative development team. You'll finalise your chosen skillset through advanced options in games design, advanced 3D modelling, cinematic animation or AI scripting.

Representatives from games companies come to the University for development and training, providing you with excellent opportunities to network with industry professionals and potential employers.

You will begin with a foundation year on Computer Games DEsign, where you will be taught the fundamental background knowledge required to begin your three year BSc, this runs as follows:

In Year 1, you'll be introduced to the Unreal Game Engine where you will create single player and multiplayer games. The practical work is underpinned with theory based modules based on games design documentation, small-scale group work, and the fundamentals of gameplay. You'll also have the option to study the narrative in games, the impact of video game realism, scripting in Unity, or 3D modelling.

During your second year, you'll learn how to script in high-level languages. This allows you to create quests, missions and demonstrate your creative designs in the games engine. You'll put these skills into practice as a junior member in a collaborative group project. As an individual, you will also create a paper-based game project using gameplay applications. Doing this will increase your understanding of the wide-ranging aspects of gameplay in modern games.

In your final year, you could take on a lead role in a game development project. You will also create a final year game, project or research piece for your portfolio to take into industry.

In Year 1 you'll learn about level development pipelines and games mechanics design and implementation. You'll cover 3D modelling skills and develop an understanding of 3D games engines.

In your second year, you'll work on a group project as a junior member of a development team. You'll begin to specialise your skillset through a variety of module choices in games design, games art, character animation or games engines.

Your third year will see you become a senior member of the collaborative development team. You'll finalise your chosen skillset through advanced options in games design, advanced 3D modelling, cinematic animation or AI scripting.

Representatives from games companies come to the University for development and training, providing you with excellent opportunities to network with industry professionals and potential employers.

Level 4, you'll learn about the reverse engineering of current games, level design based on the principles of architecture and games design documentation. You'll gain a solid grounding in 3D modelling and you'll begin to develop an understanding of 3D games engines.

Level 5, you'll work on a collaborative group project as a member of a development team. You'll learn how to produce 3D characters and study different texturing methods.

In Level 6, you'll work as a senior or lead member of the collaborative development team. You'll develop your 3D modelling skills with advanced techniques and asset development. You'll also complete a negotiated project and work to develop your portfolio.

Professional body accreditation

Accredited by TIGA (The Independent Game Developers' Association) as delivering skills relevant to the games industry. TIGA accreditation is applicable to courses meeting any of a wide range of games industry needs, such as programming, art, design and entrepreneurship.

TIGA

Professional body accreditation

Accredited by TIGA (The Independent Game Developers' Association) as delivering skills relevant to the games industry. TIGA accreditation is applicable to courses meeting any of a wide range of games industry needs, such as programming, art, design and entrepreneurship.

TIGA

Professional body accreditation

Accredited by TIGA (The Independent Game Developers' Association) as delivering skills relevant to the games industry. TIGA accreditation is applicable to courses meeting any of a wide range of games industry needs, such as programming, art, design and entrepreneurship.

TIGA

Games and Visual Effects Showreel 2021

Games and Visual Effects Showreel 2021

Video

Student work from our Games and Visual Effects courses.

Modules

The tables provide an indicative list of the modules that make up the course for the current academic year. Each module is worth a specified number of credits. Our teaching is informed by research, and modules change periodically to reflect developments in the discipline. We aim to ensure that all modules run as scheduled. If for any reason a module cannot be run we will advise you as soon as possible and will provide guidance on selecting an appropriate alternative module.

Modules

The tables provide an indicative list of the modules that make up the course for the current academic year. Each module is worth a specified number of credits. Our teaching is informed by research, and modules change periodically to reflect developments in the discipline. We aim to ensure that all modules run as scheduled. If for any reason a module cannot be run we will advise you as soon as possible and will provide guidance on selecting an appropriate alternative module.

Modules

The tables provide an indicative list of the modules that make up the course for the current academic year. Each module is worth a specified number of credits. Our teaching is informed by research, and modules change periodically to reflect developments in the discipline. We aim to ensure that all modules run as scheduled. If for any reason a module cannot be run we will advise you as soon as possible and will provide guidance on selecting an appropriate alternative module.

Modules

The tables provide an indicative list of the modules that make up the course for the current academic year. Each module is worth a specified number of credits. Our teaching is informed by research, and modules change periodically to reflect developments in the discipline. We aim to ensure that all modules run as scheduled. If for any reason a module cannot be run we will advise you as soon as possible and will provide guidance on selecting an appropriate alternative module.

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